In 1998, I created an abomination from scrap computers at my elementary school. It lived in a
surgical gray case, with dreadlocks of wires. The four fans weren’t quiet either...
That desktop was eventually replaced, but that spark of curiosity never died. In middle school it
manifested as video games. During high school it was web development. While attending
university, my Department of Defense research introduced me to human-computer interaction. A few
years after that, I graduated from university and switched to pursuing user-experience design.
mission is to find new ways to build elegant interfaces and provide useful information
through digital mediums.
I love solving problems, whether it’s the logistics of backpacking through 16 countries,
frantically typing at a hackathon, living in Tokyo, rock climbing, or designing interfaces.
Time, as cliche as it sounds, is the most valuable resource we have, and I have to chosen to
dedicate myself to building things which are efficient, fun, and of course useful.
Like my grandfather used to say, “everything is good to know”.